Slicer for Fusion360: Open source skeleton file – spine & skull
Ever since Wall-e (the animated film) illustrated the idea to us about how a huge amount of time spent in space could potentially have a harmful impact on the bone density of human, the lazier and less agile and more screen focused we become, I’ve been interested in the layers of the body and its […]
Fabricademy Week 4: Bio dyes in detail
Plant Dyes > Main post details here about the Fabricademy project assignment Part 1 – Making plant dyes Part 2 – Home natural dye experiments – preparation Part 3 – Home natural dye experiments – Results Part 4 – Plant dyed yarns into products > Post details here Part 1 – Making plant dyes One of my loves is being […]
MakeHuman: Background edits
MakeMake Human – Background edits Following on from my project of making a interlocking mannequin (see post here), I wanted to test a few more things out in MakeHuman. In doing so, I discovered that you can place a background into the program and create all sorts of cool and silly and outright impossible images. […]
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